Music making and listening are a clear example of a human activity that is above all interactive and social, two big challenges for the new communication devices and applications. However, to date music making and listening is usually a passive, non-interactive and non-context sensitive experience. The current electronic technologies, with all their potential for interactivity and communication, have not yet been able to support and promote this essential aspect of music making and listening. This can be considered a significant degradation of the traditional listening and music making experience, in which the public was (and still is) able to interact in many ways with performers to modify the expressive features of a music piece.

The SAME project aims at creating a new end-to-end networked platform for active, experience-centric, and context-aware active music listening. The project will answer to questions like "Which will be in the next 5 years the corresponding of the current iPod?"; "What kind of markets would such new devices open up?"

Download here the Article: «A System for Embodied Social Active Listening to Sound and Music Content», by G.Volpe, A.Camurri in ACM Journal on Computing and Cultural Heritage, ACM, v. 4, n. 1, pp. 2:1--2:23, ISBN/ISSN: 1556-4673, New York, NY, USA, Aug, 2011 .

The SAME project was funded by the European Commission under the 7th Framework Programme, Theme ICT-2007.1.5, Networked media.